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Python 102: Python Turtle Graphics with Jupyter Notebook

Python turtle stars

Our second course in Python builds on what you have learnt to develop simple yet powerful graphics using the Turtle graphics environment. Turtle graphics originated with the Logo programming language (designed by Seymour Papert at MIT) where a physical turtle robot moved around with a retractable pen to draw shapes. Similarly, the turtle module in Python provides graphics primitives to move, draw and create complex shapes on the screen. In addition to the pretty graphics you will see in this course (stars, spirals, mazes), this is a fun way to reinforce the programming concepts underlying Python!

Think outside the box

What you need to know

Students are expected to have completed Python 101 which introduces basic Python data types and control constructs.

What you will learn

  • The Turtle Graphics library in Jupyter
  • Move and Turn Commands
  • Basic Geometry and Exploration
  • Drawing Polygons
  • Drawing Stars
  • Drawing Spirals
  • Stamping
  • Randomizing your Drawings
  • Coloring your Drawings
  • Spiral drawing
    Student at computer

    Laptop system requirements

    System Requirements

    1. We will be using the Python programming language version 3.x and the Jupyter notebook browser based editor.

    2. Both Python 3.x and Jupyter are open-source software that work on all major platforms (Windows, Mac, and Linux).

    3. Detailed download and installation instructions are included in the course.

    4. Recommended browsers for the Jupyter notebook environment are Chrome, Firefox or Safari.

    About

    Kodeclik is an online coding academy for kids and teens to learn real world programming. Kids are introduced to coding in a fun and exciting way and are challeged to higher levels with engaging, high quality content.

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