Kodeclik provides a range of options for learning Scratch. Our summer camps provide an exciting introduction to Scratch coding to whet your appetite. Our live online courses offered throughout the year get into scratch coding in depth. The first course spans the topics of coordinate systems, stamping, animation, loops, conditional statements, variables, event handling and message broadcasting. The second course dwelves into details of how Scratch games are built by showing students how to track and respond to sprites, mouse movements, keyboard presses, and how they can clone characters on demand.
Scratch Programming 1
Age: 8-12
$179
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Scratch Programming 2
Age: 8-12
$179
Register
Parents' guide to Scratch Coding
A quick introduction to the game, Roblox Studio and programming with Lua.
What types of programs can I code in Scratch?
How to make your own Scratch platformer game?
A platformer game typically involves controlling a character who navigates a two-dimensional world, overcoming obstacles, and collecting rewards. The character moves left and right, jumps, and interacts with various objects, platforms, and enemies. By mastering the art of level design and balancing challenges, you can create a platformer game that offers an enjoyable and engaging experience.
Let's make a clicker game in Scratch. You'll need to choose two sprites, one to represent your mouse/cursor as it moves and one for the object that you are trying to click (e.g., a cake or a ball). Then we will write code for each object so that you receive points when the cursor correctly clicks on the object.
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In this Scratch project, we will create a Scratch program to build your own backpack. We will write a program that will rapidly shuffle through various color combinations for a backpack so that you can click a button and settle on a combination for your own use.
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In this animation project, we will show you how to create a fascinating Scratch animation using very simple Scratch programming blocks. We have three sprites in our program. Two are planets orbiting at different radii at different speeds. As the planets move around we use a third sprite to draw lines connecting the planets.
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Take a look at the following Kodeclik Blog posts.